Lumova provides a ready‑to‑use, offline “movement island” for nursing homes that turns a standard TV and a smartphone into an interactive exercise platform. Residents perform seated or assisted‑standing limb movements while a virtual journey and dual‑task games train motor skills and attention, all without staff supervision or internet connectivity. The system runs on a preset schedule, logs usage locally, and is offered as a monthly SaaS subscription.
Funding
Funding not disclosed
Founders
Product
Problem
Care homes often struggle to provide regular, engaging physical activity for residents due to limited staff time, the need for specialized equipment, and the risk of falls or cognitive overload. Consequently, many older adults receive insufficient motor and cognitive stimulation, which can accelerate functional decline.
Solution
Lumova offers a ready‑to‑use “movement island” that turns a standard TV and a smartphone into an interactive, offline exercise platform for nursing‑home residents. Users perform seated or assisted standing movements while a virtual journey through Swiss landscapes is guided by an animated companion, Lumovi. The system runs autonomously on a preset schedule, detects participants, and requires no login, internet connection, or staff supervision. Exercise sessions combine simple limb lifting with dual‑task cognitive challenges, such as collecting virtual animals, to train both motor skills and attention. Data on usage and performance are captured locally and can be provided to caregivers on request, supporting individualized activity planning without adding workload.
Target Audience
Primary customers are nursing homes and assisted‑living facilities seeking low‑maintenance, evidence‑based physical activity solutions for elderly residents.
Features
- Stand‑alone hardware setup needing only a 55‑inch TV and a smartphone, with no internet or cloud dependency
- Automatic session scheduling and resident detection, eliminating the need for staff to start or monitor activities
- Dual‑task training games that integrate limb movements with cognitive tasks to improve balance, strength, and attention
- Adjustable difficulty levels to accommodate a wide range of mobility and cognitive abilities, including seated and assisted‑standing modes
- Offline data logging with optional usage reports for care teams to track resident engagement
- Simple, intuitive interface with no passwords, logins, or complex configuration