LIV provides a toolset for capturing and sharing mixed reality experiences in virtual reality (VR) and augmented reality (AR) games, utilizing advanced features like machine-learning-based background removal and customizable avatar tracking. This technology enables content creators to produce immersive videos and stream interactions, enhancing viewer engagement and expanding the reach of VR content.
Funding
$12.3M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.






+10Founders
Product
Problem
Creating engaging mixed reality content for virtual reality (VR) and augmented reality (AR) games often requires complex setups and technical expertise, limiting accessibility for many content creators. Existing tools may lack features for avatar customization, background removal, and seamless integration with streaming platforms.
Solution
LIV offers a comprehensive toolset designed to simplify the creation and sharing of mixed reality experiences within VR and AR games. The platform provides advanced features such as machine-learning-based background removal, customizable avatar tracking with support for up to 14-point tracking, and in-headset stream chat widgets. By offering a drag-and-drop SDK for Unity, Unreal, and custom engines, LIV enables developers to easily integrate user-generated content (UGC) creation directly into their games, fostering community engagement and expanding the reach of VR content. The platform supports a wide range of cameras, from webcams to high-end DSLRs, and allows users to export individual layers for manual post-processing.
Target Audience
The primary users are VR and AR content creators, streamers, and game developers looking to enhance viewer engagement and drive user-generated content within their games.
Features
- Machine-learning-based background removal for immersive mixed reality capture
- Full avatar and VTubing functionality with support for .VRM, .Avatar, and Ready Player Me avatars
- Support for half-body, full-body, and up to 14-point tracking, including full finger tracking
- Customizable in-headset stream chat widget and HUD popups for alerts with Streamlabs, Streamelements, and Discord integrations
- Simple drag-and-drop SDK for Unity, Unreal, and custom engines
- Out-of-engine rendering and compositing optimized for game stability and performance
- Avatar camera modes including selfie, third-person, and gamepad
- LUTs and filters for advanced post-processing effects