La10cy provides a software‑only communication platform that delivers ultra‑low latency (≈10 ms round‑trip) audio‑video calls via a proprietary peer‑to‑peer protocol with end‑to‑end encryption, eliminating the need for dedicated hardware or persistent media servers. The service offers bundles for high‑fidelity conferencing, competitive gaming, and secure one‑to‑one calls, with optional self‑hosted enterprise servers for file sharing and user management.
Funding
Funding not disclosed
Founders
Product
Problem
Standard audio‑video conferencing tools introduce noticeable latency, leading to echo, missed speech cues, and user fatigue, while many solutions retain or route data through central servers, creating privacy and security risks for sensitive communications.
Solution
La10cy delivers a software‑only communication platform that minimizes round‑trip time to roughly 10 ms by using a proprietary low‑latency protocol and direct peer‑to‑peer connections. The system operates on existing consumer hardware—Mac (M1 or newer) and Windows PCs—without requiring dedicated peripherals. After the initial handshake, all session data is purged, and end‑to‑end encryption (Red VoIP) protects the media stream, making the service effectively unhackable. La10cy offers distinct product bundles for high‑fidelity conference calls, competitive gaming, and classified one‑to‑one communications, each leveraging the same ultra‑low latency core. Optional self‑hosted server instances provide enterprise‑grade features such as file sharing, user management, and session recording while preserving the same security guarantees.
Target Audience
The primary customers are remote professional teams (e.g., musicians, business collaborators), competitive gamers and e‑sports squads, and organizations that require highly secure voice/video channels such as government agencies or corporate boards.
Features
- Proprietary ultra‑low latency protocol achieving ~10 ms round‑trip time for audio and video streams
- End‑to‑end encryption (Red VoIP) with a custom key‑exchange mechanism that deletes all session metadata after connection
- Serverless peer‑to‑peer architecture that eliminates persistent media servers and reduces attack surface
- Full‑HD video and studio‑quality audio rendering on standard consumer devices; no additional hardware required
- Cross‑platform client (macOS M1+, Windows) with separate bundles: Connect (2‑person conferencing), Gaming (2‑6 participants), RedCan (secure 1‑to‑1 calls)
- Enterprise self‑hosted server option offering file sharing, chat, advanced user management, analytics, and optional session recording
- Modular licensing model supporting per‑user seats and scalable team expansion