Inspirit offers a gamified virtual reality platform that enables educators to create custom science simulations and experiments using no-code tools, enhancing student engagement and critical thinking. The platform addresses the challenge of traditional teaching methods by providing immersive, hands-on learning experiences that improve knowledge retention and practical skills in STEM subjects.
Funding
$8.2M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.





Founders
Product
Problem
Traditional science education often struggles to engage students and provide hands-on learning experiences, particularly in subjects that are dangerous, impossible, counterproductive, or expensive to replicate in a physical lab setting. This can lead to decreased knowledge retention and a lack of practical skills development in STEM fields.
Solution
Inspirit provides a spatial-computing platform that enables educators to create and implement virtual-reality (VR) and augmented-reality (AR) science simulations and experiments. The platform offers a library of pre-built simulations spanning STEM, CTE, and soft skills, as well as tools for educators to customize learning experiences. By providing immersive, hands-on learning, Inspirit aims to improve student engagement, knowledge retention, and practical skills in a safe and cost-effective manner. The platform supports implementation in XR labs and integrates with existing curricula through professional development and training.
Target Audience
The primary target audience includes educators in middle schools, high schools, and vocational training programs who are looking to enhance student engagement and provide hands-on learning experiences in STEM and career-related fields.
Features
- Library of over 75 pre-built simulations covering STEM, introductory CTE, soft skills, medical assisting, career discovery, and OSHA safety training
- Simulations aligned with the DICE framework (Dangerous, Impossible, Counterproductive, Expensive)
- No-code tools for educators to customize simulations and experiments
- Multi-user support allowing educators to conduct XR sessions with students using a simple 4-digit code
- Professional development workshops, ongoing training, and webinars for educators
- Compatibility with VR and AR headsets