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Immersed Games

Immersed Games develops Tyto Online, a game-based learning platform that immerses middle school students in science education through interactive simulations, such as building ecosystems and solving genetic challenges. The platform addresses the need for engaging, hands-on learning experiences that align with new science standards, having already impacted over 25,000 learners and demonstrated a 12% increase in science and engineering practices.

Buffalo, United StatesFounded 2014151K+ followers
Updated 4 months ago

Funding

$120K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Traditional science education often struggles to engage middle school students, leading to a disconnect between theoretical concepts and practical application. Existing methods may lack the interactive elements needed to foster deep understanding and critical thinking skills in alignment with modern science standards.

Solution

Tyto Online is a game-based learning platform designed to immerse middle school students in science education through interactive simulations. The platform allows students to directly engage with science phenomena by solving problems within a virtual environment, such as building ecosystems and tackling genetic challenges. By utilizing gaming as the core learning process, Tyto Online enables students to observe phenomena, collect data, analyze findings, and draw conclusions from a first-person perspective. This approach fosters a deeper understanding of scientific concepts and promotes the development of essential science and engineering practices.

Target Audience

The primary audience includes middle school students, educators, and curriculum providers seeking engaging and effective science learning experiences.

Features

  • Immersive, first-person perspective gameplay that simulates real-world scientific scenarios
  • Interactive simulations focused on ecosystem building, genetic problem-solving, and other science topics
  • Data collection and analysis tools integrated within the game environment
  • Curriculum provider partnership options to turn existing curriculum into engaging inquiry-based learning experiences
  • Inquiry-based learning approach that encourages students to make claims based on collected evidence
This profile is AI-generated and may contain inaccuracies.