HyperVision develops high-performance visual engines for virtual and mixed reality applications, offering the widest undistorted field of view (up to 240° horizontally and 130° vertically) with edge-to-edge clarity. The technology addresses challenges in human vision, such as vergence-accommodation correspondence and dynamic range, enhancing productivity and enjoyment in immersive experiences.
Funding
$2.5M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Existing virtual and mixed reality headsets often struggle to deliver truly immersive experiences due to limitations in field of view, edge-to-edge clarity, and the mismatch between vergence and accommodation, leading to user discomfort and reduced productivity. These challenges hinder the effectiveness of VR/MR applications in sectors requiring high visual fidelity and situational awareness.
Solution
HyperVision is developing high-performance visual engines designed to overcome human vision-related challenges in VR/MR environments. Their technology offers an exceptionally wide and undistorted field of view, up to 240° horizontally and 130° vertically, combined with edge-to-edge clarity and a large eyebox. By addressing issues like vergence-accommodation conflict and dynamic range limitations, HyperVision aims to create more comfortable, productive, and enjoyable immersive experiences. Their "Reality Visual Engines" are intended to make users feel like they are in the real world.
Target Audience
The primary target audience includes VR/MR developers creating applications that demand a wide field of view and high visual fidelity, such as flight and driving simulators, remote robotics supervision, location-based entertainment, and medical or security applications.
Features
- Wide field of view (up to 240° horizontally and 130° vertically) with minimal distortion
- Large eyebox and edge-to-edge clarity for comfortable viewing
- R&D efforts focused on resolving vergence-accommodation correspondence issues
- Solutions for high-dynamic-range and high-brightness visual engines
- PanoVR1 reference design kit, configurable for 160°x120° or 180°x130° field of view with adjustable stereo overlap
- Compatibility with 2.56" 2.16K fast LCDs
- PC-tethered solution with Thunderbolt 4 connection and 3DOF (upgradeable to 6DOF)
- SDK and Unity3D example with GPU shader