
HXROIC
HXROIC is a K-12 STEAM education intervention model that integrates artificial intelligence, extended reality, and robotics to deliver scalable, hands-on learning. The company organizes hackathons at school, district, state, national, and international levels, where students build projects addressing global issues like climate change and food insecurity. These events blend technical skills with creative problem-solving, narrative storytelling, and social-emotional learning.
- Artificial Intelligence
- Augmented & Virtual Reality
- Education Technology
- Robotics
- Software Only
Funding
Founders
Product
Problem
Traditional K-12 STEAM education often lacks the infrastructure, teacher training, and scalable models needed to deliver effective, hands-on learning experiences. Many students miss out on tangible, transferable skills in emerging technologies due to limited access to specialized equipment and curricula, leaving them unprepared for future workforce demands.
Solution
HXROIC provides a comprehensive and inclusive K-12 teaching and learning intervention model that brings STEAM education to scale through deep tech innovations in artificial intelligence, extended reality, and robotics. The company organizes structured hackathons at school, district, state, national, and international levels, incorporating AI, XR, and robotics technology alongside design model thinking, creative problem-solving, and social-emotional learning. These events guide students through collaboratively brainstorming and building interventions that address persistent global issues, with winning teams receiving prizes, resources, and continued project support. Additionally, HXROIC offers professional development products for educators, designed to equip them with the skills to deliver effective STEAM instruction.
Target Audience
Primary customers are K-12 schools and school districts seeking comprehensive STEAM education programs, as well as educational organizations interested in hosting hackathon events or enhancing teacher capacity in emerging technology instruction.
Features
- Hackathon events structured at multiple levels from school to international, incorporating AI, XR, and robotics technology
- Curriculum design integrating design model thinking, creative problem-solving, narrative storytelling, graphic design, and executive functioning coaching
- Alignment with localized learning standards while addressing global issues such as climate change, poverty, and food insecurity
- Professional development training for educators to support effective STEAM intervention delivery
- Winning teams receive prizes, resources, and ongoing project support to continue their work