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Geeklama

Geeklama provides live, online coding and technology courses for children aged 6-17. Through project-based learning in small groups, students develop essential digital skills in areas like game development and web design, fostering critical thinking and problem-solving abilities.

Walnut, United StatesFounded 202016700+ followers
Updated 3 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Many children lack access to structured, engaging technology education that fosters critical digital literacy and problem-solving skills. This gap can hinder their academic development and preparedness for future careers in the rapidly evolving tech landscape.

Solution

Geeklama offers a live, online learning platform that provides coding and technology courses for children aged 6-17. Through small group sessions, students engage in project-based learning, developing practical skills in areas like game development, web design, and programming. The curriculum is designed to enhance academic performance by building confidence, critical thinking, and problem-solving abilities. Courses are led by instructors with experience from leading IT companies and universities, ensuring high-quality instruction.

Target Audience

The primary target audience is parents of children aged 6-17 seeking to enhance their children's digital literacy, problem-solving skills, and future career prospects in technology.

Features

  • Live, small-group online classes for children aged 6-17, with class sizes of 3-5 students.
  • Project-based curriculum covering Scratch, Minecraft coding, Roblox game development, web development (HTML, CSS, JavaScript), and Python programming.
  • Focus on developing digital skills, problem-solving, critical thinking, and confidence.
  • Includes introductory career guidance sessions within the first lesson.
  • Curriculum modules include creating simple games, mini-websites, chatbots, and exploring concepts like machine learning with the Iris dataset.
  • Utilizes a learn-by-doing approach with tangible project outcomes such as arcade games and 3D object design.
  • Instructors are sourced from leading IT companies and universities.
This profile is AI-generated and may contain inaccuracies.