GCast enables users to stream any mobile game directly to a larger screen with a single tap, using only their phone, Wi‑Fi and a TV or tablet—no console or cloud service required.
Funding
Funding not disclosed
Founders
Product
Problem
Mobile gamers are limited to small phone screens and lack a simple way to share gameplay with others on a larger display, making couch multiplayer experiences difficult without additional hardware or cloud services.
Solution
GCast lets users cast any mobile game from their phone to a TV, tablet, or laptop with a single tap, using only Wi‑Fi and the target screen. The game runs locally on the phone, providing ultra‑low 16 ms latency and eliminating the need for consoles, cloud servers, or extra peripherals. Each participant can use their own device as a controller, enabling true couch multiplayer for titles that are normally single‑player. Optional companion screens allow a second device to show maps, stats, or team dashboards, enhancing the shared experience. The app is free to use during beta, with a paid plan planned for unlimited advanced features.
Target Audience
Primary users are mobile gamers and families who want to play together on a TV or shared screen, as well as casual gamers seeking a low‑latency, hardware‑free couch multiplayer solution.
Features
- One‑tap casting from the mobile app to any HDMI‑compatible screen or wireless display
- Local game execution on the phone ensures 16 ms end‑to‑end latency
- Multi‑device controller support so each player uses their own phone or tablet
- Companion screen mode for secondary devices to display overlays, maps, or stats
- Works with any Android/iOS game that runs on the device (e.g., Roblox, Brawl Stars, Subway Surfer)
- No additional hardware, consoles, or cloud subscriptions required