Skip to main content
G

GAMETHERAPY

Gametherapy provides a cloud‑based platform of VR/AR applications that deliver AI‑personalized exposure‑therapy, motor‑skill training, and cognitive assessment for anxiety, phobias, and early neuro‑degenerative detection. The system captures biometric data, encrypts it for HIPAA‑compliant storage, and supplies clinicians with real‑time analytics and FHIR‑compatible reports. It is available on standalone headsets and AR devices for use in clinics, senior‑care facilities, or at home.

Founded 20226500+ followers
Updated 3 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Product

Problem

Many individuals with anxiety, specific phobias, or early-stage neurological conditions lack accessible, evidence‑based therapeutic interventions. Traditional treatment often requires in‑person sessions with specialized equipment, limiting scalability and consistent practice for patients and caregivers.

Solution

Gametherapy delivers scientifically validated therapeutic experiences through immersive virtual‑reality (VR) and augmented‑reality (AR) applications enhanced by artificial‑intelligence (AI) personalization. Its game‑therapy platform enables safe, repeatable exposure to feared scenarios, motor‑skill training, and cognitive assessments without the need for bulky clinical hardware. Real‑time biometric data are captured, encrypted, and processed in the cloud to generate actionable feedback for clinicians and users. By combining gamified engagement with rigorous research protocols, the solution expands the reach of mental‑health and neuro‑rehabilitation care while maintaining clinical rigor.

Target Audience

Primary customers are mental‑health professionals, rehabilitation centers, and neurology clinics seeking scalable therapeutic tools, as well as senior‑care facilities and individuals with anxiety or phobias who require guided, home‑based interventions.

Features

  • **ClaustrOFF**: VR exposure‑therapy game for claustrophobia and related anxieties, featuring adaptive scenario difficulty, eye‑tracking fixation monitoring, and automated progress metrics.
  • **NeuroBoostVR**: Interactive motor‑skill and balance exercises for seniors and rehabilitation patients, with real‑time motion capture, performance analytics, and customizable difficulty curves.
  • **VIRADIA**: Diagnostic platform that administers VR‑based cognitive and motor tasks, applies AI‑driven pattern recognition to detect early signs of neurodegenerative disease, and exports results via FHIR‑compatible APIs.
  • AI‑powered personalization engine that tailors session length, stimulus intensity, and feedback based on user performance and physiological signals.
  • Cloud‑hosted analytics pipeline with end‑to‑end encryption, role‑based access control, and HIPAA‑compliant data storage.
  • Cross‑platform deployment supporting standalone VR headsets, AR devices, and PC‑based simulators, enabling use in clinics, senior homes, or at home.
  • Integrated reporting dashboard for clinicians, offering heat‑maps, trend graphs, and automated alerts for significant deviations.
  • Remote update and device‑management console for enterprise customers to monitor software versions and system health.
This profile is AI-generated and may contain inaccuracies.