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GPF Game Plumbing Framework

GPF Game Plumbing Framework provides a fast, scalable, server‑authoritative foundation for real‑time games and applications built with C on platforms such as Unity, Godot .NET, and Stride. Its deterministic core offers built‑in state synchronization and validation, while integrated workflows enable rapid iteration, testing, and live debugging, allowing studios to ship from solo developers to large teams on any cloud or on‑prem infrastructure. The framework is open‑source on GitHub and has been used in production by enterprises including Verizon and a major streaming company.

Updated 1 month ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Real-time multiplayer games and interactive applications often suffer from latency, cheating, and synchronization issues when using client‑authoritative architectures, leading to poor player experience and costly redevelopment.

Solution

GPF (Game Plumbing Framework) offers a server‑authoritative, deterministic core for C#‑based games that handles state synchronization, validation, and live debugging. By providing built‑in workflows for rapid iteration and testing, it enables studios to develop and ship real‑time experiences faster. The framework is engine‑agnostic, supporting Unity, Godot .NET, Stride, and other C# environments, and can be deployed on any cloud provider or on‑premise infrastructure. As an open‑source project on GitHub, GPF allows developers to customize and extend the core while benefiting from production‑proven implementations used by large enterprises.

Target Audience

Primary customers are game development studios and independent developers building real‑time multiplayer games or interactive applications in C# who require reliable server‑side authority and scalable infrastructure.

Features

  • Deterministic server‑authoritative engine with built‑in state synchronization and validation to prevent cheating and ensure consistency
  • Live debugging and testing tools that streamline iteration cycles and reduce time‑to‑market
  • Engine‑agnostic compatibility for Unity, Godot .NET, Stride, and other C# game frameworks
  • Flexible deployment model supporting any cloud platform or on‑premise servers
  • Open‑source repository with examples, documentation, and community contributions
  • Scalable architecture that accommodates solo developers up to large studio productions
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