GameDriver provides an automated testing platform for game developers, utilizing HierarchyPath object detection technology to identify and manipulate in-game objects across multiple engines like Unity and Unreal. This solution reduces testing time and costs while increasing test coverage and quality, enabling faster game releases.
Funding
$7.9M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Game development teams face challenges in thoroughly testing their games across various platforms and devices, leading to increased testing time and costs. Manual testing is often time-consuming, prone to human error, and struggles to cover all potential gameplay scenarios and edge cases.
Solution
GameDriver offers an automated testing platform designed to streamline the testing process for game developers. By utilizing HierarchyPath object detection technology, the platform can identify and manipulate in-game objects across multiple game engines, including Unity, Unreal Engine, and Godot. This enables developers to automate test cycles, identify defects earlier in the development process, and improve overall test coverage. The platform supports testing in both Editor and Play modes for iOS, Android, XR devices, PC, and consoles, facilitating comprehensive testing across different target devices.
Target Audience
The primary target audience includes game developers and QA teams working on Unity, Unreal Engine, and Godot projects, particularly those seeking to reduce testing time and costs while increasing test coverage.
Features
- HierarchyPath object detection for robust and change-resistant test automation
- Test recording and replay functionality to accelerate test authoring
- Full integration with Continuous Delivery and DevOps pipelines for video games
- Support for testing in Editor, Standalone, and on target devices (iOS, Android, Windows, macOS, XR devices, and game consoles)
- Ability to simulate XR devices and user inputs for comprehensive testing of XR games
- Comprehensive HierarchyPath query language for identifying and manipulating objects, properties, or methods in a scene