VideoGame.Net delivers live, instructor‑led online STEM courses for kids aged 7‑16, using popular platforms like Minecraft, Roblox, and Fortnite to teach game design, coding, digital art, robotics, and AI. The project‑based curriculum guides students from initial interest to a finished, shareable creation, building practical digital skills and confidence in small‑group, real‑time sessions.
Funding
Funding not disclosed
Founders
Product
Problem
Many children spend excessive time passively consuming digital entertainment without developing the underlying technical skills needed for future careers in technology and creative industries. Traditional educational programs often lack engaging, hands‑on experiences that connect directly to the games and tools kids already love.
Solution
VideoGame.Net offers live, instructor‑led online STEM programs that transform a child’s interest in gaming and digital media into practical skills. Courses are structured around popular platforms such as Minecraft, Roblox, and Fortnite, guiding students through game design, coding, digital art, robotics, and AI. Small‑group sessions provide real‑time mentorship, while project‑based curricula ensure learners build and iterate on tangible creations. The platform delivers a clear learning pathway—from selecting a suitable track to completing a final project and receiving feedback—helping kids gain confidence and a portfolio of digital work.
Target Audience
Primary customers are children aged 7‑16 who are interested in gaming and digital creation, and parents or schools seeking structured, skill‑focused online enrichment programs.
Features
- Live, interactive classes conducted by experienced instructors in small groups
- Curriculum built around familiar games and tools (Minecraft, Roblox, Fortnite) to boost engagement
- Project‑based learning that culminates in a shareable final product (game, animation, robot, etc.)
- Coverage of multiple STEM domains: game design, coding fundamentals, digital art, robotics, and AI
- Structured progression steps: choose a path, join sessions, build projects, receive feedback
- Cloud‑based platform that enables remote participation from any device with internet access