This startup offers web-based educational games for higher education that illustrate fundamental academic concepts through short, interactive sessions. The platform provides students with engaging learning experiences and equips teachers with a fun, effective classroom teaching method.
Funding
Funding not disclosed
Founders
Product
Problem
Traditional methods of teaching business concepts in higher education often lack engagement, making it difficult for students to grasp and retain fundamental principles. Instructors need effective tools to create interactive learning environments and provide real-time feedback.
Solution
Fathomd provides a web-based platform of business simulation games designed to enhance learning and engagement in higher education. These games allow students to role-play and interact with real-time feedback, fostering a deeper understanding of core business concepts. The platform offers instructors a way to create dynamic classroom environments, track student performance, and facilitate discussions based on game results. Fathomd's games are built on a rigorous content creation process, incorporating scientifically validated gamification methods and a technology architecture that ensures a seamless and enjoyable experience for both instructors and students. The platform supports various business disciplines, including operations management, supply chain management, and pricing strategy.
Target Audience
The primary target audience includes university and college instructors in business, operations management, supply chain management, and related fields, as well as their students.
Features
- Web-based platform accessible through standard browsers, requiring no special software or hardware
- Interactive business simulation games covering topics such as forecast sharing, beer distribution, newsvendor problems, supply chain disruption, attendance management, and pricing
- Real-time feedback mechanisms that allow students to observe the consequences of their decisions
- Automated player assignment and integration of machine players to handle late arrivals or insufficient participants
- Lecture facilitation decks with teaching slides, game descriptions, objectives, and corresponding calculations
- Teaching strategy documents with detailed information about learning objectives and sample teaching plans
- Asynchronous gameplay option for the Newsvendor game