Elias provides a fully spatialized game audio and adaptive music middleware that works across all major game engines and platforms. Its visual‑scripting interface lets developers create sample‑perfect audio graphs, edit sound in real‑time without sound banks, and design dynamic, composer‑friendly music with segments, loops and stingers, enabling instant iteration and unlimited variation during gameplay.
Funding
$1.2M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Game developers often face lengthy build cycles and complex workflows when integrating audio, making it difficult to iterate on sound design and adaptive music in real time. Traditional middleware also requires sound banks and offers limited visual tools for combining audio logic, DSP, and game parameters.
Solution
Elias provides a fully spatialized game audio and adaptive music middleware that works with any engine and platform. Its visual scripting lets designers build sample‑perfect audio graphs that combine playback, logic, DSP and game data without writing code. By eliminating sound banks, developers can modify and test audio graphs instantly while the game is running, reducing iteration time. The composer‑focused UI supports dynamic music structures—segments, transitions, loops and stingers—enabling unlimited variation. Extensive APIs, source‑code access and a Python wrapper allow programmers to create custom tools and integrate the engine into bespoke pipelines.
Target Audience
Primary customers are game audio teams—sound designers, composers and audio programmers—working on titles of any scale, from indie projects to large‑scale AAA productions, as well as interactive media creators needing spatialized sound and adaptive music.
Features
- Visual scripting environment for creating sample‑perfect audio graphs with subgraphs and configurations
- Real‑time, no‑sound‑bank workflow that updates audio instantly during gameplay
- Adaptive music system with composer‑friendly UI for segments, transitions, loops and stingers
- Full 3D spatialization across all supported platforms (PC, Mac, mobile, consoles)
- Engine‑agnostic integration with Unity, Godot and custom engines via extensive APIs and source‑code access
- Python wrapper and SDKs for building custom tools and automated pipelines
- Support options ranging from community Discord to dedicated email, video‑call and on‑site assistance