
Electronic Gaming Federation
EGF.gg operates as a North American esports organizing body that runs structured competitive leagues for middle school, high school, and college teams. The organization provides game-agnostic league platforms, program development support, and broadcast services, culminating in in-person national championship events for student-athletes.
- Gaming & eSports
- Events
- Software Only
Funding
Funding not disclosed

Founders
Founder details are not available yet.
Product
Problem
Schools and educational institutions increasingly want to offer esports programs but lack the infrastructure, structured competition frameworks, and operational support needed to run varsity-level teams. Without a dedicated organizing body, students miss out on the developmental benefits of competitive gaming—such as teamwork, leadership, and discipline—that parallel traditional sports.
Solution
EGF.gg operates as a North American esports organizing body that oversees competitive leagues for middle school, high school, and college teams. The organization works directly with schools to develop and support esports programs across competition, community, and education. EGF provides game-agnostic solutions for universities through its collegiate division, structured seasonal play for high school teams, and youth leagues that bring traditional sports values to younger students. The organization also delivers broadcast services and in-person championship events, including the High School National Championships.
Target Audience
Primary customers are middle schools, high schools, and universities seeking structured esports competition and program development support, along with the student-athletes who participate in these leagues.
Features
- Structured multi-tier league system spanning middle school (EGFY), high school (EGFH), and collegiate (EGFC) divisions
- Game-agnostic league platform that supports multiple esports titles
- In-person national championship events, including the annual High School National Championships
- Program support services for schools developing varsity esports programs
- Dedicated league rules and code of conduct for each competitive tier
- Broadcast production and streaming services for league matches and events