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Eduvance

Inactive

Eduvance provides K‑12 and higher‑education institutions with immersive technology‑driven learning solutions, including augmented‑reality apps, IoT kits, and a VR‑based drone simulator that let students visualize engineering concepts and practice flight control without physical hardware. The company also offers industry‑aligned skill‑development programs and turnkey lab setups, partnering with firms such as Cypress, Microchip, and EnablAR to deliver hands‑on workshops and curriculum‑integrated hardware labs.

Mumbai, IndiaFounded 2013171K+ followers
Updated 1 month ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Product

Problem

Many schools and technical institutes lack affordable, curriculum‑aligned tools that provide immersive, hands‑on experiences in engineering, robotics, and emerging technologies. Traditional classroom resources often require extensive coding knowledge or expensive equipment, limiting students’ ability to visualize concepts such as AR, VR, IoT, and drone physics.

Solution

Eduvance delivers an integrated suite of educational technologies that combine augmented reality, virtual reality, and hardware labs to teach engineering and technical skills. Its no‑code AR application development platform enables teachers to create immersive lessons without programming, while students can explore the content through AR, DIY VR, and hologram kits. The company also offers a drone simulation and hardware kit that lets learners experiment with flight dynamics and motion control in a safe, virtual environment before handling physical drones. In higher education, Eduvance provides industry‑sponsored IoT and embedded systems labs, as well as short‑term workshops and certification courses aligned with partners such as ARM, Cypress, and IBM. These offerings are packaged as modular products, workshops, and lab setups that can be deployed on campus or in Atal Tinkering Labs, giving institutions a scalable path to modern technical skill development.

Target Audience

Primary customers are K‑12 schools, Atal Tinkering Labs, and technical higher‑education institutions seeking immersive, project‑based learning solutions in engineering and emerging technologies.

Features

  • No‑code AR authoring tool for teachers to build interactive lessons aligned with engineering curricula
  • DIY VR headset kits and hologram pyramids that let students experience virtual reality concepts without specialized hardware
  • Drone simulation platform with physics‑accurate flight modeling and optional hardware kit for hands‑on construction and testing
  • Industry‑backed IoT and embedded systems lab kits featuring real‑world scenarios and projects from ARM and Cypress
  • Short‑term, certification‑focused workshops on AR, IoT, machine learning, and Python programming delivered in partnership with leading tech firms
  • Fully equipped Atal Tinkering Lab setups that integrate all hardware and software components for school‑wide access
This profile is AI-generated and may contain inaccuracies.