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EcoQuest

ecoquest.info

Website unreachable since Oct 21, 2026

EcoQuest is an educational gaming platform that combines Candy-Crush-style matching gameplay with real-world energy conservation to help students reduce their school's carbon emissions. Students identify energy-hog appliances through gameplay and daily quizzes, then compete on inter-school leaderboards to drive tangible emissions reductions. The platform was a finalist in the 2025 Games for Change Student Challenge, placing in the Top 4 out of over 1,000 submissions.

Traction –/10
HQ unknown
  • Education Technology
  • Clean Technology
  • Gaming & eSports
  • Software Only
Updated 4 days ago

Funding

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Schools in England are responsible for 15% of public sector carbon emissions, yet current energy education fails to foster behavior change and leaves students feeling hopeless about climate action. Students lack the self-efficacy and motivation to translate awareness into tangible emissions reduction.

Solution

EcoQuest provides the world's first carbon-reducing game, combining Candy-Crush-style matching gameplay with real-world energy conservation. Students identify energy-hog appliances by matching tiles in each game, which reduces a classroom's energy consumption within the gameplay. Short daily quizzes reinforce understanding of power consumption, energy labels, and conservation. An inter-school leaderboard lets students compete to reduce their school's actual emissions through habits like turning off unused lights. The platform empowers students by showing them their emissions reduction data the following month, creating a tangible link between individual action and measurable environmental impact.

Target Audience

Primary users are primary and secondary school students who learn energy conservation through gameplay, with schools and youth education programs serving as the organizational customers.

Features

  • Match-three gameplay where each match reduces a classroom's energy consumption
  • Daily quizzes testing students on high-power appliances, energy labels, and conservation topics
  • Inter-school leaderboard enabling competition for real-world emissions reduction
  • Monthly data feedback loop showing students the tangible impact of their behavior changes
  • School program integration designed to engage students and measure carbon emission decreases
  • Ongoing validation research with the Daegu Youth Culture Center and NetZero@School network (June–September 2025)
This profile is AI-generated and may contain inaccuracies.