DoCurious operates an online marketplace for goal-oriented challenges that promote real-life experiences, helping users reduce screen time and enhance personal satisfaction. Curated by psychologists, the platform connects individuals with activities designed to foster a sense of accomplishment, control, and social interaction, addressing the mental health issues associated with excessive device use.
Funding
Funding not disclosed
Founders
Product
Problem
Excessive screen time is a growing concern, particularly among young people, leading to mental health challenges and reduced engagement in real-world activities. Individuals often struggle to find fulfilling alternatives that provide a sense of accomplishment, control, and social connection.
Solution
DoCurious is an online marketplace that offers curated, goal-oriented challenges (GOCs) designed to reduce screen time and increase personal satisfaction. The platform connects users with a diverse range of real-life activities, from online kit challenges to outdoor adventures, all vetted to promote a sense of belonging, accomplishment, and happiness. By applying techniques similar to those used in video games, DoCurious encourages users to engage in experiences that foster mental well-being and create lasting memories. The marketplace features both hosted challenges provided by independent vendors and autonomous challenges that can be completed at home.
Target Audience
The primary target audience includes young people and individuals seeking to reduce screen time and enhance their mental well-being through engaging, real-life experiences.
Features
- Curated marketplace of goal-oriented challenges across various categories and skill levels
- Challenges designed to increase a sense of accomplishment, control, and social interaction
- Hosted challenges offered by independent vendors with specialized expertise
- Autonomous challenges suitable for completion at home
- Platform to discover and book a wide variety of challenges
- Options to create and share group challenges