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Didimo

Didimo's Popul8 platform automates the creation of diverse, high-quality 3D characters by leveraging existing character topologies, rigging, and textures, enabling game developers to generate thousands of unique characters with a single click. This technology addresses the inefficiencies in character production pipelines, significantly reducing time and costs while enhancing the variety and quality of in-game characters.

Leça da Palmeira, PortugalFounded 2016373K+ followers
Updated 21 months ago

Funding

$16M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

BPEF+1
Funding rounds are not available yet.

Founders

Product

Problem

Game developers face challenges in efficiently producing a large number of diverse, high-quality 3D characters, which can be time-consuming and costly. Traditional character creation pipelines often struggle to provide sufficient variation and uniqueness in non-player characters (NPCs) and crowds, impacting the overall quality and immersion of the gaming experience.

Solution

Popul8 is a standalone, engine-agnostic platform that automates the creation of diverse, high-quality 3D characters at scale, streamlining character production pipelines for game studios. By leveraging existing character topologies, rigging, and textures, Popul8 enables developers to generate thousands of unique characters with a single click, significantly reducing time and costs. The platform supports asset fitting and animation retargeting, while optimizing memory usage to facilitate the creation of both hero characters and large crowds.

Target Audience

Popul8 is designed for game developers, from indie studios to AAA developers, looking to enhance character variation, optimize production costs, and accelerate time-to-market.

Features

  • Automated asset fitting, rigging, and animation retargeting for rapid character creation
  • Generation of thousands of diverse and unique characters from a single base character
  • Standalone application compatible with any production pipeline and game engine, including custom engines
  • FBX export for seamless integration with Unity, Unreal Engine, and other 3D rendering tools
  • Memory optimization to support thousands of characters in-game with reduced draw calls
  • In-game character editor SDK to empower player creativity and avoid recreating character systems
  • Capability to create 3D meshes from 2D concept art using the Didimo Generation Pipeline
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