The startup develops a large-scale real-time communication engine that utilizes HTTP, WebSocket, TCP, UDP, and RUDP protocols to enable developers to create scalable real-time applications. Its platform provides a distributed architecture that ensures stable connections for millions of users while maintaining security and resilience against server failures.
Funding
$390K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Developing online multiplayer games requires complex network infrastructure to handle a large number of concurrent users, ensure low latency, and provide stable connections. Existing solutions often lack the scalability and cross-platform compatibility needed to support ambitious multiplayer visions.
Solution
Diarkis provides a network middleware solution designed to simplify the creation and scaling of online multiplayer games and other networked applications. The platform offers a decentralized architecture for scalability and resilience, along with cross-platform compatibility across major operating systems and gaming consoles. Diarkis enables developers to design, deploy, and scale their game's network infrastructure, ensuring optimal performance from the first player to millions across the globe. It provides scalable and efficient networking capabilities, supporting both C++ and C# development.
Target Audience
The primary customers are game developers and studios building online multiplayer games who need a scalable, cross-platform network infrastructure solution.
Features
- Decentralized architecture for scalability and resilience
- Cross-platform compatibility across major operating systems and gaming consoles
- Support for C++ and C# development
- Cutting-edge socket management
- Auto-scaling infrastructure that adapts to player demand
- Low latency, handling millions of concurrent connections
- Built-in metrics system for real-time game analytics
- Clustered Server Authoritative Ruler (CSAR) module for managing dedicated game servers with automatic failover and inter-server communication