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dfusion

dfusion develops evidence-based, technology-driven interventions that utilize interactive digital platforms to promote health-related behavioral changes in underserved communities. Their solutions address gaps in health education and skill development, particularly in areas such as sexual health, autism support, and STEM learning.

Scotts Valley, United StatesFounded 2014161K+ followers
Updated 3 months ago

Funding

$1.7M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Underserved communities often lack access to effective health education and skill-development resources, leading to disparities in health outcomes and limited opportunities for behavioral change. Traditional educational methods may not adequately address the unique needs and learning styles of these populations, particularly in areas such as sexual health, autism support, and STEM learning.

Solution

dfusion develops and deploys interactive digital platforms that deliver evidence-based interventions designed to promote positive health-related behavioral changes. They create customized mobile apps, video-based training platforms, and web-based games tailored to specific community needs. Their SkillFlix platform, for example, provides training for autistic young adults, parents of autistic youth, and sex educators. dfusion's STEM offerings include the Fantasy Sports Math League, a web-based game that uses fantasy sports to engage middle school students in math learning, and STEMadium, a mobile game that teaches STEM concepts through baseball-related activities.

Target Audience

dfusion's primary customers include health organizations, educational institutions, and community groups serving underserved populations, particularly those focused on sexual health, autism support, and STEM education for middle school students.

Features

  • Customized mobile application development for health and education interventions
  • Video technology for skill-building, including the SkillFlix training platform
  • Web-based and mobile game development for educational purposes
  • Adaptation of existing evidence-based interventions for new contexts
  • Formative research services to understand the needs of underserved communities
  • Expertise in sexual and reproductive health, autism support, and STEM education
  • Game-based learning resources that engage students in problem-solving and data analysis
  • Embedded assessments within games to monitor student progress and identify misconceptions
This profile is AI-generated and may contain inaccuracies.