DAS offers Apollo, a VR platform that lets football coaches and players rehearse tactics on a virtual pitch with full-body simulation and realistic physics. Users can switch to any on‑field perspective, edit custom scenarios, and train together in real time, providing immersive, data‑driven practice for professional and semi‑professional clubs.
Funding
Funding not disclosed
Founders
Product
Problem
Football teams often rely on video review and on-field drills to teach tactics, which can be abstract and slow to translate into real-time decision‑making during matches. Coaches lack an interactive, immersive tool to let players experience specific game scenarios from the perspective of any on‑field position.
Solution
Apollo, DAS’s VR training platform, places coaches and players together on a virtual football pitch where they can rehearse tactics and strategies in a realistic 3‑D environment. Users can instantly switch to the viewpoint of any player, allowing them to feel the spatial and timing demands of each role. A built‑in scenario editor lets coaches design custom match situations—set pieces, defensive formations, counter‑attacks—and run them repeatedly. The immersive experience aligns the training environment with the actual playing field, accelerating intuitive decision‑making and execution of game plans.
Target Audience
Primary customers are professional and semi‑professional football clubs, including coaches, tactical analysts, and player development staff seeking immersive training tools.
Features
- Full‑body VR simulation of a football pitch with realistic player avatars and physics
- Perspective switching to any on‑field position for first‑person tactical immersion
- Drag‑and‑drop scenario editor for coaches to create and modify custom match situations
- Real‑time multi‑user sessions enabling coaches and players to train together remotely
- Integrated playback and analytics to review decisions and improve strategic understanding