Concurrents utilizes GPEG technology to stream game sub-assets directly to local game engines, enabling players to enter any game environment within seconds without prior experience. This approach reduces latency and bandwidth usage while providing higher quality gameplay than traditional video-based cloud gaming, facilitating a new form of interactive media through shareable user-generated content called Slices.
Funding
Funding not disclosed
Founders
Product
Problem
Traditional methods of game streaming rely on video-based approaches, leading to latency, compression artifacts, and high bandwidth consumption, which limits the quality and accessibility of interactive gaming experiences. Existing solutions often fail to provide a seamless and high-fidelity experience, especially for users with limited bandwidth or those seeking instant access to diverse game environments.
Solution
Concurrents utilizes GPEG technology to stream game sub-assets directly to local game engines, enabling players to instantly access and interact with any game environment without lengthy downloads or installations. By streaming the game engine content itself, rather than video, Concurrents avoids the latency and compression issues associated with traditional video-based cloud gaming platforms. This approach facilitates a new form of interactive media through shareable user-generated content called Slices, which allows publishers, developers, gamers, and influencers to record, edit, and share derivative content. Slices support the digital property rights of all creators through embedded smart contracts and token-based entitlements.
Target Audience
The primary target audience includes game publishers, developers, gamers, and influencers seeking to create, share, and experience interactive gaming content with reduced latency and improved quality.
Features
- GPEG technology streams game sub-assets directly to local game engines.
- Enables instant access to game environments without downloads or installations.
- Supports user-generated content (UGC) called Slices for sharing interactive gaming experiences.
- Embedded smart contracts and token-based entitlements for digital property rights management.
- Lower latency and bandwidth usage compared to video-based cloud gaming.
- Higher quality gameplay experience than traditional video streaming.