
Coding Giants
Coding Giants provides structured technology education for children and teens aged 6-18, offering 45+ courses in programming, AI, and computational thinking across online and in-person formats. Students learn through project-based approaches using tools like Scratch, Minecraft, Python, and C++, supported by an AI Hybrid Assistant that delivers personalized learning paths and instant assistance.
- Education Technology
- Artificial Intelligence
- AI Agents
- Software Only
Funding
Raised to date
$13.6MRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
$9.3M across 1 disclosed round
PCIncomplete round history. $4.3M of the $13.6M reported total isn’t matched to a known round.
Founders
Founder details are not available yet.
Product
Problem
Many children and teenagers lack access to structured technology education, hindering their ability to develop essential skills in programming, artificial intelligence, and computational thinking. Traditional educational systems often fail to provide adequate opportunities for young individuals to explore coding and its real-world applications in a creative, engaging, and age-appropriate manner.
Solution
Coding Giants offers a comprehensive platform of coding courses designed for children and teenagers aged 6-18, providing them with the tools and knowledge to create their own software projects and develop future-ready skills. Through interactive learning methods and a project-based approach, students learn programming languages, game development, AI concepts, and computational thinking, fostering critical thinking and creativity. Courses are available in both online and in-person formats across 45+ offerings, from foundational game development using Scratch and Minecraft to advanced programming in Python, C++, and C#. An AI Hybrid Assistant provides personalized learning support and instant assistance for every student, while parents receive detailed progress feedback after each lesson to stay informed about their child's development.
Target Audience
Primary customers are children and teenagers aged 6-18 who want to learn coding, AI, and computational thinking, as well as their parents seeking structured extracurricular technology education to prepare them for digital-era careers.
Features
- 45+ courses covering Scratch, Minecraft, Python, C++, C#, Artificial Intelligence, Graphic 2D & 3D, and Math with Minecraft
- Age-specific curriculum tracks for youth aged 6-18, from beginner to advanced skill levels
- AI Hybrid Assistant delivering personalized learning paths and real-time student support
- Project-based learning approach enabling students to build games, applications, and websites
- Parent progress tracking with detailed feedback on activity and engagement after every lesson
- Both online and in-person course formats available across 14 franchised and 6 company-owned locations
- Qualified instructors and certificate programs upon course completion