Cientik is a streaming platform that provides public education with free access to curated digital learning content and professional development for educators. It focuses on integrating technology and future-ready skills into the curriculum, bridging the gap between traditional learning and the digital economy.
Funding
Funding not disclosed
Founders
Product
Problem
Public education systems often lag behind technological advancements, utilizing outdated pedagogical approaches that do not equip students with 21st-century skills. This disconnect creates a gap between traditional learning environments and the evolving demands of the digital economy, hindering student preparedness.
Solution
Cientik operates as a streaming platform focused on enhancing public education through digital learning initiatives and technological integration. The platform provides complimentary access to curated educational content and professional development programs for educators, emphasizing future-ready competencies. By partnering with sponsors, Cientik produces and distributes content, including interviews with educational leaders and documentaries from international institutions, to bridge the gap between current educational practices and the digital age. This approach aims to accelerate technological capacity building for both teachers and students within the public education sector.
Target Audience
The primary audience includes public school educators seeking professional development and students in public education systems requiring access to modern technological and digital learning resources.
Features
- Streaming platform offering free access to educational content and teacher training programs.
- Content curated from international educational institutions and Brazilian educational experts.
- Focus on developing future-ready skills and technological competencies.
- Professional development modules for educators, including courses on technological education and pedagogical approaches.
- Production of original content featuring interviews with prominent figures in education and discussions on pedagogical theories.
- Integration of STEAM (Science, Technology, Engineering, Arts, Mathematics) education principles.
- Utilization of mobile units equipped with technology for hands-on learning experiences, including 3D printing and robotics.
- Partnership model with sponsors to fund content production and infrastructure.