
Chronicles Studio creates shared storytelling experiences where groups of friends watch a narrative unfold together while pursuing hidden agendas on their personal phones. The company's playable prototype, Chronicles: Briefs, is a New York legal drama for 3–6 players that combines a shared screen with secret voting and influence mechanics. Each session runs 45–60 minutes and supports both local and remote play.
Funding
Funding not disclosed
Founders
Product
Problem
Traditional entertainment options fail to combine meaningful narratives with group participation. TV shows and movies offer compelling stories but leave audiences as passive observers, while social games like Among Us provide multiplayer fun but lack narrative depth. Narrative games such as Life Is Strange feature rich branching stories but are typically designed for solo play, leaving a gap for experiences where groups of friends collectively shape a story's outcome.
Solution
Chronicles Studio delivers a shared storytelling platform where groups watch a narrative unfold together on a host display while each player pursues private objectives on their personal phone. The experience follows a three-part loop: watch a scene together, consider hidden goals and plan arguments, then vote secretly to influence the group's decision. The shared state responds immediately to each choice, creating branching outcomes where different players can win based on how well they persuade others. The playable prototype, Chronicles: Briefs, places players as senior partners in a New York law firm navigating lawsuits and office politics, with each partner receiving secret loyalties and personal agendas that may conflict with the firm's interests.
Target Audience
Primary customers are groups of friends and social gamers seeking meaningful multiplayer experiences, as well as game night organizers and content creators looking for interactive entertainment that combines narrative depth with social strategy.
Features
- 3–6 player support using one shared screen and personal phone browsers
- Hidden roles and private objectives that create competing incentives within the group
- Secret voting system with optional influence commitment to sway outcomes
- Branching narrative with multiple winners and different endings based on group decisions
- Bots that fill empty seats to maintain gameplay with fewer players
- Windows host application with local and remote play support
- Session length of 45–60 minutes designed for complete story arcs