The startup has created a screen-free console that facilitates escape room-themed games through a unique interactive design, promoting physical engagement and unlimited playtime. This portable solution offers an immersive gaming experience that can be utilized in diverse environments, eliminating the constraints of traditional screen-based gaming.
Funding
Funding not disclosed
Founders
Product
Problem
Traditional escape room games often rely on screen-based interfaces, limiting physical interaction and potentially causing eye strain or digital fatigue. These games can also be confined to specific locations, restricting accessibility and spontaneity.
Solution
Ohm's Quest offers a screen-free, interactive audio escape room experience through a portable console, promoting physical engagement and collaborative problem-solving. The system uses interactive lights, sounds, and physical cards to immerse players in story-driven adventures. Players team up to solve puzzles, interpret clues from the card deck, and complete missions within a set time limit. New stories are released regularly, ensuring ongoing entertainment and replayability.
Target Audience
The primary audience includes families, friends, and puzzle enthusiasts seeking engaging, screen-free entertainment for social gatherings and collaborative problem-solving.
Features
- Two Time Radio consoles with interactive lights and sounds
- Pre-loaded with three games, each containing three chapters, totaling 540 minutes of gameplay
- Decks of interactive game cards providing clues and driving the narrative
- Wireless and rechargeable consoles for portability and play anywhere
- Immersive stories inspired by historical events
- New scenarios and extensions released regularly