CG Nomads provides GSOPs, a Houdini plug-in that enables 3D artists to import, edit, and export Gaussian splatting assets. This toolset integrates Gaussian splats into traditional CG workflows, allowing for physics simulations, procedural animation, and advanced manipulation within Houdini.
Funding
Funding not disclosed
Founders
Product
Problem
Creating and manipulating Gaussian splatting assets for visual effects and motion graphics workflows is challenging due to limitations in existing tools. This often requires specialized pipelines that hinder integration with established 3D content creation software and limit the ability to perform advanced operations like physics simulation or procedural animation.
Solution
CG Nomads offers GSOPs, a plug-in for SideFX Houdini, that provides artists with comprehensive control over Gaussian splatting scenes. This toolset facilitates the efficient import, editing, and export of 3D Gaussian splatting content directly within Houdini's node-based environment. GSOPs enables users to integrate Gaussian splats with traditional CG workflows, apply physics simulations, and develop procedural animations. The plug-in transforms 2D and 3D imagery into high-quality, view-dependent 3D assets suitable for demanding visual effects and motion graphics production.
Target Audience
The primary users are 3D artists and visual effects professionals working within the SideFX Houdini ecosystem who require advanced manipulation and integration of Gaussian splatting assets.
Features
- Real-time viewport renderer for immediate visual feedback within Houdini.
- Tools for efficient import and export of Gaussian splatting data.
- Physics simulation capabilities for dynamic scene interactions.
- Compositing functionality to integrate Gaussian splats with traditional CG elements.
- Procedural rigging and animation tools for motion graphics and VFX.
- Support for loading and manipulating "4D" Gaussian splatting sequences.
- Functionality to extract surface color and normals, and to fill holes in splatting models.
- Conversion of Gaussian splatting models to geometry for deformation and articulation.
- Generation of synthetic training data for Gaussian splatting in COLMAP format.
- USD support via Hydra Render Delegates.