
Black Eye Technologies offers a powerful camera plugin for Unreal Engine that transforms how creators build cinematic, gameplay, and pre-visualization shots. The system provides fluid camera controls that adapt to changing scenarios, with real-time iteration in both edit and play modes. Its v2 release introduces a new gameplay camera system featuring high-level blending, orbit cameras, and a powerful Camera Manager for faster, more sophisticated camera development.
Funding
Funding not disclosed
Founders
Product
Problem
Creating compelling camera shots in Unreal Engine is a complex, time-consuming process that often requires extensive coding and manual adjustment. Traditional camera systems lack flexibility, forcing creators to rebuild or rework camera setups when scenes change, and gameplay cameras frequently require large, unwieldy codebases that are difficult to maintain and iterate on.
Solution
Black Eye Technologies provides a comprehensive camera plugin for Unreal Engine that streamlines the entire camera creation workflow across cinematics, gameplay, live events, mocap stages, and pre-visualization. The system offers intuitive compositional controls that fluidly adapt to changing scenarios, automatically maintaining desired framing and positioning as scenes evolve. Creators can iterate instantly in real time—whether in edit or play mode—with adjustments saved automatically even while the project is running. The v2 release introduces a new gameplay camera system with high-level blending, orbit cameras, aim methods, priorities, collision handling, and a powerful Camera Manager, enabling users to mix between multiple camera configurations rather than relying on a single monolithic camera setup.
Target Audience
Primary users are Unreal Engine developers and creators, including gameplay designers, cinematic artists, pre-visualization specialists, and teams working on live events, mocap stages, and any project requiring sophisticated camera control.
Features
- Real-time camera iteration in both edit and play modes with automatic saving of adjustments
- High-level camera blending system that allows mixing between multiple camera configurations
- Orbit cameras, aim methods, priorities, and collision handling for sophisticated gameplay camera control
- Powerful Camera Manager for centralized control and organization of camera systems
- Procedural composing on character heads with dynamic zooming based on Desired Subject Viewport Size settings
- Follow camera template with acceleration/deceleration damping and cornering force for vehicle-based shots
- Pre-visualization workflow supporting shot types like close-up, wide, medium, and tracking that adapt to scene changes
- Through-the-lens compositional controls for instant real-world camera adjustments