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BigHoops

BigHoops provides an AI‑driven basketball venue where mechanically actuated full‑size hoops move and resize in real time to match player skill, offering six game modes across immersive digital environments. The platform integrates point‑of‑sale ordering for craft food and beverage, supporting 2‑10 participants per session, and is available both as on‑site installations and licensed technology for third‑party operators.

Atlanta, United StatesFounded 20196300+ followers
Updated 3 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Product

Problem

Consumers seeking social entertainment often find limited options that combine active, skill‑based sports with a premium dining experience. Traditional basketball venues require static equipment and do not adapt to varying player abilities, leading to exclusion of less‑skilled participants and reduced repeat engagement.

Solution

BigHoops delivers a technology‑driven basketball venue that merges competitive play with upscale food and beverage service. Proprietary full‑size hoops move dynamically in multiple axes and can switch between rim sizes, while AI algorithms adjust shot placement difficulty to match each player’s skill level. The system supports six distinct game modes across eight immersive digital environments, accommodating groups of two to ten participants. Integrated ordering and service platforms enable guests to enjoy craft cocktails and chef‑curated dishes without leaving the court. The experience is packaged for both on‑site venues and licensing to third‑party operators, creating a scalable model for interactive sports entertainment.

Target Audience

Primary customers are groups seeking interactive social outings—such as teen birthday parties, corporate team‑building events, and nightlife gatherings—and venue operators looking to license a differentiated sports‑entertainment concept.

Features

  • Mechanically actuated full‑size basketball goals that translate vertically, horizontally, and rotate to create variable target positions
  • AI‑powered adaptive algorithm that modifies hoop size and shot difficulty in real time based on player performance metrics
  • Six curated game types (e.g., timed challenges, cooperative modes) and eight themed immersive visual environments projected onto the playing area
  • Support for 2‑10 players per session with automated scoring, leaderboards, and instant replay playback
  • Integrated point‑of‑sale system linking court reservations to menu ordering, enabling seamless food and beverage service during play
  • Patented hardware and software stack with remote diagnostics, firmware updates, and usage analytics for venue operators
  • Scalable venue layout allowing modular installation in existing entertainment spaces or dedicated facilities
  • API for third‑party licensing partners to embed the moving‑hoop technology into their own locations
This profile is AI-generated and may contain inaccuracies.