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BfB LABS

BfB Labs develops evidence-based digital therapeutic games that empower children and young people to self-manage mental health challenges such as anxiety and stress. Their platform combines engaging gaming experiences with real-time data tracking, providing clinicians and educators with actionable insights to support youth mental health.

London, United KingdomFounded 2015183K+ followers
Updated 20 months ago

Funding

Funding not disclosed

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Funding rounds are not available yet.

Founders

Product

Problem

Many children and young people struggle with mental health challenges like anxiety and stress, but traditional therapeutic interventions can be stigmatizing, inaccessible, and difficult to engage with consistently. This can lead to untreated mental health issues that negatively impact their well-being, academic performance, and future life outcomes.

Solution

BfB Labs develops digital therapeutic games designed to help children and young people self-manage their mental health. Their platform combines engaging game-based interventions with real-time data tracking, providing tools for children to learn lifelong skills to self-manage worries, stress, anxiety, and frustration. The games are based on evidence-based therapies like Cognitive Behavioral Therapy (CBT) and diaphragmatic breathing techniques, delivered through immersive and non-stigmatizing mobile games. Clinicians and educators can also access the VitaMind Hub to track progress data in real-time and download reports, enabling them to provide targeted support.

Target Audience

The primary users are children and young people aged 7-18 experiencing mild to moderate anxiety, stress, and frustration, as well as clinicians, teachers, and other specialists who support their mental health.

Features

  • **Lumi Nova: Tales of Courage:** A digital therapeutic game for children aged 7-12 that uses exposure therapy and psychoeducation to build skills for managing anxiety.
  • **Champions of the Shengha Pro:** A biofeedback game for young people aged 9-18 that trains diaphragmatic breathing for emotional regulation, using a heart rate sensor to provide real-time feedback.
  • **VitaMind Hub:** A data platform for professionals to create and manage users, track progress data, and download reports for both Lumi Nova and Champions of the Shengha Pro.
  • Delivers Cognitive Behavioural Therapy (CBT) principles through gamified challenges and rewards.
  • Provides routine outcome measures (ROMS) and engagement data for tracking progress.
  • Compliant with clinical safety and data security standards, including CE marking and NHS Digital Technologies Assessment Criteria (DTAC).
This profile is AI-generated and may contain inaccuracies.