Bezi is an AI‑powered, project‑aware assistant that integrates directly into the Unity editor, continuously indexing scripts, assets, scenes, packages, and related documentation to provide context‑aware code generation, debugging, and automation. It helps developers prototype features, trace visual and logical bugs, and automate repetitive workflows while ensuring changes follow team conventions and can be reviewed or reverted safely.
Funding
$13M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.


8OFounders
Product
Problem
Unity developers often spend significant time manually searching code, assets, and documentation, debugging issues that span scripts and scene objects, and creating repetitive tooling, which slows creative iteration and onboarding of new team members.
Solution
Bezi is an AI‑powered, project‑aware assistant that integrates directly into the Unity editor. It continuously indexes the entire Unity project—including scripts, assets, scenes, packages, local folders, and design documents—so it can answer queries and generate code that follows the team’s conventions without additional prompts. The assistant helps prototype features, debug complex interactions, and automate repetitive workflows, while providing diff reviews and the ability to revert changes. By maintaining a shared knowledge base that updates as the project evolves, Bezi reduces dependency on individual developers and accelerates onboarding for new teammates.
Target Audience
Bezi targets Unity game developers, including solo creators and studios of any size, as well as technical artists and designers who need to streamline prototyping, debugging, and tooling within Unity projects.
Features
- Real‑time indexing of all Unity project components (scripts, assets, scenes, packages, external docs) for context‑aware assistance
- AI‑generated code snippets, prototypes, and editor tools that adhere to existing code architecture and naming conventions
- Interactive debugging that traces script‑scene‑component interactions to surface visual and logical bugs beyond console logs
- Automation of repetitive tasks such as asset import pipelines, batch renaming, and custom editor window creation
- Diff review and one‑click revert functionality to ensure safe modifications and maintain version control integrity
- Shared workspace that propagates newly written documentation or conventions to all team members instantly
- Integration with Unity’s UI, allowing developers to query and receive responses without leaving the editor