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Beeble

Beeble develops mobile virtual production technology that enables users to create realistic image compositing in real-time. This solution addresses the challenge of integrating live-action footage with digital environments, enhancing the efficiency and quality of visual content creation.

Seoul, South KoreaFounded 2022
Updated 3 months ago

Funding

$4.7M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Creating high‑quality visual‑effects from raw video requires expensive reshoots, manual rotoscoping, and complex lighting capture pipelines. Without automated tools, artists must spend extensive time tracking cameras, generating matte passes, and rebuilding scene illumination, which limits flexibility and increases production costs.

Solution

Beeble provides an AI‑driven video‑to‑VFX platform that converts any footage into a fully composable 2.5 D asset. Its SwitchLight 3 model extracts rotoscoped mattes, camera motion, depth, and physically based rendering (PBR) maps—including normal, albedo, metallic, roughness, and specular channels—directly from the source video. The generated passes can be relit in real time using the integrated Beeble Editor, which supports point lights, area lights, HDRI environments, and video‑driven lighting. Assets are exported in industry‑standard formats (EXR, PNG, MP4) and can be imported into DCC tools such as Blender, Unreal Engine, and Nuke via dedicated plugins. The service is available both as a cloud‑hosted app with credit‑based usage and as a locally installed desktop application for secure, offline workflows.

Target Audience

The platform targets VFX artists, motion‑graphics designers, indie filmmakers, and post‑production studios that need fast, controllable relighting and compositing of video assets without extensive reshoots or manual rotoscoping.

Features

  • AI rotoscoping and camera tracking that produce clean alpha mattes and accurate motion vectors in a single pass.
  • SwitchLight 3 video model generates full PBR texture sets (normal, base‑color, metallic, roughness, specular) and depth maps with temporal consistency up to 4K resolution.
  • Real‑time 3D relighting editor with classic lighting models, video‑driven lights, HDRI import, and support for custom GLTF assets.
  • One‑click export of multi‑channel 16‑bit EXR sequences or compressed PNG/MP4 files for seamless integration into Blender, Unreal Engine, Nuke, and other pipelines.
  • Dual deployment options: secure cloud processing with credit usage, or offline desktop rendering on NVIDIA GPUs (Ampere +), supporting videos up to 1 hour.
  • Batch upload and render queue for high‑throughput production, with automatic deflicker and advanced render controls (e.g., material refinement, mask feathering).
  • Plugin architecture that eliminates manual shader setup, providing direct import of generated passes into target DCC applications.
This profile is AI-generated and may contain inaccuracies.