
Attractor Labs
Attractor Labs builds acoustic spatial intelligence, teaching AI to understand how sound is produced, travels through space, and reveals information about the physical world. Its first product, SATIE, is an AI-driven audio director for 3D worlds that infers realistic soundscapes from scene geometry and context, while its LUDWIG perception model learns from the worlds SATIE creates.
- Artificial Intelligence
- Gaming & eSports
- Creator / Creative Economy
- Developer Tools
- Music Technology
- Software Only
Funding
Founders
Founder details are not available yet.
Product
Problem
Creating spatial audio content typically requires complex, manual placement of sound sources and extensive technical expertise, limiting creative expression and slowing production workflows. Game developers and sound designers lack tools that can model audio in a world-aware, context-sensitive manner, forcing them to compromise between artistic control and immersive realism.
Solution
SATIE provides a spatial audio world model that enables creators to design soundscapes that are both controllable and expressive. The platform leverages AI to understand the relationship between audio and the virtual environment, allowing audio to respond dynamically to scene geometry, object properties, and user interactions. This approach shifts from traditional channel-based or object-based mixing toward a generative, context-aware audio engine. Creators can guide the experience with high-level intent while the model fills in the spatial and acoustic details, reducing manual labor and enabling richer, more immersive sound design. The technology is designed to integrate into existing game engines and creative pipelines, offering a new paradigm for sonic storytelling.
Target Audience
The primary customers are game developers, sound designers, and musicians working in interactive media, virtual worlds, and immersive experiences.
Features
- First-of-its-kind spatial audio world model that understands audio in relation to the virtual world
- AI-driven generation of spatial soundscapes that respond to scene context and geometry
- Controllable expressive output allowing creators to steer the audio while maintaining realism
- Designed for integration into game engines and creative production workflows
- Built for game developers, sound designers, and musicians working in interactive media