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A5

AR 51

AR 51 provides a real‑time, markerless 3D capture platform that uses AI‑driven computer vision and infrared camera arrays to track human and object movement at 120 fps with sub‑10 ms latency. The data streams directly into Unreal Engine, Unity, or broadcast pipelines, enabling live AR overlays, interactive avatars, and VR training without suits or calibration, and scales from studios to stadiums.

Updated 2 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Live event production and virtual content creation rely on traditional motion‑capture setups that require suits, calibrated sensors, and extensive hardware, resulting in high latency, limited scalability, and complex deployment in studios or large venues.

Solution

AR 51 delivers a real‑time 3D broadcast platform that captures human and object movement without any wearable markers. Leveraging AI‑driven computer‑vision and infrared camera arrays, the system streams holographic video at 120 fps with sub‑10 ms latency. The captured data are fed directly into Unreal Engine, Unity, or existing broadcast pipelines, enabling live AR overlays, interactive 3D avatars, and VR training environments. Because the solution is hardware‑agnostic and scales from small studios to stadium‑size deployments, broadcasters, rights owners, and production studios can add immersive layers to sports, concerts, news, or virtual‑production workflows without additional calibration steps. All streams are encrypted and delivered through a low‑latency network, supporting both on‑site and remote consumption.

Target Audience

Primary customers are broadcast networks, sports rights holders, arena operators, and virtual‑production studios that need low‑latency, high‑fidelity 3D capture for live events, immersive fan experiences, and real‑time VFX workflows. Researchers and training providers also use the platform for biomechanical analysis and interactive VR simulations.

Features

  • Markerless motion capture using AI and infrared cameras; no suits, sensors, or actor calibration required
  • 9 ms end‑to‑end latency and 120 fps output for smooth, real‑time interaction
  • Scalable camera architecture from 8 units to hundreds, suitable for studios and large arenas
  • Full integration with Unreal Engine, Unity, and standard broadcast pipelines via native plugins and APIs
  • Real‑time AR overlay engine for live stats, dynamic graphics, and interactive 3D content insertion
  • Multi‑camera synchronization supporting simultaneous tracking of dozens of performers with finger‑level precision
  • Robust operation across diverse lighting conditions, including direct sunlight, artificial lighting, and low‑light IR mode
  • Secure, encrypted streaming pipeline compatible with VR/AR smart‑glass displays and broadcast distribution networks
This profile is AI-generated and may contain inaccuracies.