Aqueduct
Aqueduct is a procedural material graph editor that lets artists and developers create PBR materials and VFX textures by connecting GPU shader nodes. The platform features a live-sync with Unreal Engine for real-time material updates, an MCP server for AI-assisted graph editing, and link-sharing of fully editable graphs that render in the browser.
- Creator / Creative Economy
- Gaming & eSports
- Developer Tools
- Software Only
- Artificial Intelligence
Funding
Raised to date
$500KRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Founders
Founder details are not available yet.
Product
Problem
Creating high-quality PBR materials and VFX textures typically requires either hand-authored texture painting workflows or complex, non-visual coding of shaders. Teams often struggle to iterate quickly on material variations, and sharing or porting materials between artists and engines involves cumbersome file exchanges and rebuild cycles.
Solution
Aqueduct provides a procedural graph editor where users compose materials and textures by connecting GPU shader nodes. The editor includes a built-in node library which can be extended with custom, shader-based nodes. Artists can create loopable animated textures directly in the graph. A live-sync feature integrates with Unreal Engine, allowing users to generate channel-packed .uasset files and texture maps that update in real-time as the graph is edited. The platform also offers an MCP (Model Context Protocol) server, enabling AI coding agents to programmatically read, edit, render, and export graph projects, and it allows sharing fully editable material graphs that render live in the browser via simple links.
Target Audience
Technical artists, game developers, and VFX professionals working in real-time 3D pipelines who need to create and iterate on procedural materials within engines like Unreal, as well as developers seeking AI-assisted material generation workflows.
Features
- Composable GPU shader nodes for procedural material and VFX texture creation
- Built-in node library with support for creating custom Slang-based shader nodes
- Loopable animated texture generation
- Unreal Engine live-sync producing channel-packed material .uasset files and texture maps that update in real-time
- MCP server integration for AI agents (e.g., Claude Code, Codex) with tools including read_graph, edit_graph, look, layout, export_package, and node_source
- Link-sharing of fully editable material graphs that render interactively in the browser
- Web-based project hosting with UUID-based project management and export presets