AirlabVR provides a cloud‑based platform that lets developers build, test, and publish immersive VR experiences without writing device‑specific code. Its visual authoring tool and unified runtime support major headsets such as Meta Quest, HTC Vive, and Valve Index, while built‑in hosting, analytics, and export pipelines streamline deployment and maintenance across multiple VR ecosystems.
Funding
Funding not disclosed
Founders
Product
Problem
Enterprises and developers need a way to create immersive virtual‑reality experiences that can be deployed across multiple headsets without building custom integrations for each device.
Solution
AirlabVR offers a cloud‑based platform that abstracts hardware differences and provides a unified development environment for building, testing, and publishing VR applications. The service includes a visual authoring tool, a library of reusable 3D components, and APIs that handle rendering, input, and networking across supported headsets. Applications created on the platform can be exported to major VR ecosystems with a single click, reducing time‑to‑market and eliminating the need for device‑specific codebases. AirlabVR also hosts the deployed experiences, offering analytics and remote update capabilities through a web dashboard.
Target Audience
Primary customers are VR development studios, enterprise training teams, and product designers who need to deliver immersive experiences across multiple hardware platforms efficiently.
Features
- Cross‑device runtime that supports major VR headsets (e.g., Meta Quest, HTC Vive, Valve Index) via a single codebase
- Drag‑and‑drop scene editor with built‑in physics, animation, and UI components
- Integrated cloud hosting for streaming assets and real‑time performance monitoring
- API layer for multiplayer networking, user authentication, and data persistence
- Export pipeline that generates platform‑specific packages with minimal configuration