Provides educational minigames that combine digital gameplay with physical activities to teach children emotional, cognitive, and social skills. These games focus on themes like self-care, diversity, and sustainability, helping kids develop resilience, empathy, and global citizenship while improving engagement and learning outcomes in schools and organizations.
Funding
$110K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Many educational games fail to integrate digital gameplay with physical activities, limiting their effectiveness in teaching children essential emotional, cognitive, and social skills. Traditional learning methods often struggle to engage children and promote the development of resilience, empathy, and global citizenship.
Solution
Aequaland provides educational minigames that combine digital gameplay with physical activities, designed to teach children emotional, cognitive, and social skills. The games focus on themes such as self-care, diversity and inclusion, and sustainability, helping kids develop resilience, empathy, and global citizenship. These minigames support in-classroom experiences, extra-curricular activities, holiday camps, and educational festivals, through talks, workshops, and demos.
Target Audience
The primary audience includes educators and organizations looking to enhance learning outcomes and promote global citizenship among children, as well as parents seeking engaging and educational content for their kids.
Features
- Minigames focused on self-care, promoting self-compassion, kindness, self-belief, and confidence.
- Games centered around diversity and inclusion, fostering supportive and empowering environments.
- Content focused on sustainability, covering topics like global warming, bees and pollination, and deforestation.
- Designed to enhance 21st-century skills, including emotional and cognitive abilities, problem-solving, and collaboration.
- Aims to develop technology citizenship, teaching children to use technology in a healthy and creative way.
- Available for download on the App Store, Google Play, and Microsoft Apps.