Adojo is an interactive iPad application that integrates active physical movement with math education for children aged four and up. The platform delivers a personalized math curriculum through engaging, movement-based play experiences. This approach is designed by educators to enhance engagement and improve learning outcomes through physical activity.
Funding
Funding not disclosed
Founders
Product
Problem
Children often spend excessive time in sedentary activities, such as using tablets, which can negatively impact their physical health and learning outcomes. Traditional educational apps may not adequately address the need for physical activity during learning, potentially hindering engagement and knowledge retention.
Solution
Adojo is an interactive iPad application designed to integrate physical movement with personalized math education for children. The app uses adaptive algorithms to tailor math content to each child's skill level, encouraging them to jump, dance, and move while learning. By combining physical activity with educational content, Adojo aims to improve learning outcomes and keep children engaged, offering a unique approach to tablet-based learning. The application is designed to redefine how children learn on tablets by incorporating movement without requiring additional hardware.
Target Audience
Adojo is primarily targeted towards parents and educators looking for a way to combine math education with physical activity for children.
Features
- Personalized math curriculum that adapts to the child's progress and skill level.
- Active learning experiences that integrate physical movement into math practice.
- Offline gameplay, eliminating the need for an active internet connection.
- Ad-free experience through a subscription model.
- Designed by educators to meet each child’s unique needs.