ADAPTA Studio provides AMAZ3D, a cloud SaaS that automatically reduces polygon count and memory usage of 3D assets while preserving textures, UVs, rigging, and animation. Users upload models via web, Unity, or Blender, set LOD targets, and receive optimized files in seconds, with API and SDK integration for pipeline automation.
Funding
$613.9K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Creating high‑poly 3D assets for games, simulations, medical visualizations, cultural heritage, e‑commerce, and sports applications often results in models that are too large for real‑time rendering, consume excessive memory, and require lengthy manual optimization to meet performance constraints.
Solution
ADAPTA Studio offers AMAZ3D, a cloud‑based SaaS platform that applies advanced mathematical optimization algorithms to reduce polygon count and memory usage while preserving textures, UVs, rigging, and animation data. Users upload their 3D files (OBJ, STL, GLTF, FBX) through a web interface or via plugins for Unity and Blender, set desired polygon targets or LOD presets, and receive optimized assets in seconds. The service includes automatic UV recovery, normal‑map baking, and a vertex‑paint masking tool that lets artists protect specific mesh regions during reduction. Optimized assets are delivered with retained rigging, skinning, and bone structures, eliminating the need to re‑apply animations after processing. A built‑in asset manager and white‑label viewer enable teams to organize, preview, and version‑control assets across multiple projects. The platform also provides an API and SDK for integration into existing pipelines, supporting both OpenGL and DirectX workflows.
Target Audience
Primary customers are 3D artists, technical directors, and pipeline engineers in game development studios, VFX houses, medical imaging firms, cultural heritage digitization projects, e‑commerce platforms, and sports analytics companies that need fast, high‑quality asset optimization for real‑time applications.
Features
- Up to 99% polygon reduction with user‑defined target counts and preset LOD chains
- Preservation of UV coordinates, textures, normals, hard/soft edges, and full rigging (bones, skins, armatures)
- Automatic normal‑map baking from high‑poly to low‑poly models with configurable quality and multiple file formats
- Vertex‑paint masking tool to weight optimization and protect critical mesh areas
- Cloud‑hosted processing delivering optimized assets in ~2 seconds on a standard laptop
- Plugins for Unity and Blender plus a REST API/SDK for seamless pipeline integration
- Centralized 3D asset management with white‑label viewer and versioning support