2020 Armor develops electronic training vests that provide instant digital feedback for martial arts scoring, eliminating uncertainty in performance evaluation. These vests enhance training effectiveness by improving reaction times and increasing student retention rates, while also attracting new participants to martial arts programs.
Funding
$2.2M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Traditional martial arts scoring methods often rely on subjective human judgment, leading to inconsistencies and disputes during training and competition. This lack of objective feedback can hinder skill development, reduce student engagement, and create barriers to attracting new participants.
Solution
2020 Armor provides electronic training vests equipped with sensors that deliver instant, objective feedback on scoring impacts. The system enhances training by providing quantifiable data on strike accuracy, reaction time, and stamina, allowing athletes and coaches to identify areas for improvement. By gamifying the training process and providing immediate performance metrics, 2020 Armor increases student motivation and retention. The system also facilitates faster and more efficient tournaments with reliable electronic scoring.
Target Audience
The primary customers are martial arts schools, club owners, coaches, and athletes involved in disciplines such as Taekwondo, Karate, and other combat sports.
Features
- Impact sensors embedded in the vest for real-time detection of scoring strikes
- Wireless connectivity for immediate feedback and data transmission
- Integrated mobile app for score tracking, performance analysis, and training program customization
- Adjustable sensitivity settings to accommodate different skill levels and martial arts styles
- Durable and lightweight design for unrestricted movement during training and competition
- Software support for managing tournaments, tracking match data, and generating performance reports