Decart

About Decart

Decart has developed an AI platform that enhances the training and inference of large generative models, enabling real-time interactive experiences in video games. Their technology allows for the creation of fully playable, open-world environments generated entirely by AI, addressing the need for efficient and scalable generative content production.

```xml <problem> Creating expansive, interactive open-world environments for video games traditionally requires significant manual effort from developers, leading to high production costs and lengthy development cycles. Existing methods for generating game content often lack the scalability and real-time responsiveness needed for truly dynamic and immersive player experiences. </problem> <solution> Decart provides an AI platform that significantly enhances the efficiency of training and inference for large generative models, enabling the creation of real-time, interactive open-world environments. Their core technology allows for the generation of fully playable game environments entirely through AI, addressing the need for scalable and efficient content production. The platform leverages advancements in AI to provide an order-of-magnitude improvement in both training and inferencing, making it possible to train foundational generative interactive models and make them accessible in real-time. This allows users to interact with and shape the environment in real time, creating a dynamic and immersive gaming experience. </solution> <features> - Real-time AI generation of open-world environments - Keyboard inputs directly influence the generated frames - Efficient training and inferencing of large generative models - Interactive video generation at 20 frames per second - Accessible through a browser </features> <target_audience> The primary target audience includes video game developers, metaverse creators, and companies looking to create real-time interactive experiences using generative AI. </target_audience> ```

What does Decart do?

Decart has developed an AI platform that enhances the training and inference of large generative models, enabling real-time interactive experiences in video games. Their technology allows for the creation of fully playable, open-world environments generated entirely by AI, addressing the need for efficient and scalable generative content production.

Where is Decart located?

Decart is based in San Francisco, United States.

When was Decart founded?

Decart was founded in 2023.

How much funding has Decart raised?

Decart has raised 52550000.

Who founded Decart?

Decart was founded by Dean Leitersdorf.

  • Dean Leitersdorf - Co-Founder/CEO
Location
San Francisco, United States
Founded
2023
Funding
52550000
Employees
24 employees
Major Investors
Benchmark
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Decart

Score: 100/100
AI-Generated Company Overview (experimental) – could contain errors

Executive Summary

Decart has developed an AI platform that enhances the training and inference of large generative models, enabling real-time interactive experiences in video games. Their technology allows for the creation of fully playable, open-world environments generated entirely by AI, addressing the need for efficient and scalable generative content production.

decart.ai2K+
cb
Crunchbase
Founded 2023San Francisco, United States

Funding

$

Estimated Funding

$52.5M+

Major Investors

Benchmark

Team (20+)

Dean Leitersdorf

Co-Founder/CEO

Company Description

Problem

Creating expansive, interactive open-world environments for video games traditionally requires significant manual effort from developers, leading to high production costs and lengthy development cycles. Existing methods for generating game content often lack the scalability and real-time responsiveness needed for truly dynamic and immersive player experiences.

Solution

Decart provides an AI platform that significantly enhances the efficiency of training and inference for large generative models, enabling the creation of real-time, interactive open-world environments. Their core technology allows for the generation of fully playable game environments entirely through AI, addressing the need for scalable and efficient content production. The platform leverages advancements in AI to provide an order-of-magnitude improvement in both training and inferencing, making it possible to train foundational generative interactive models and make them accessible in real-time. This allows users to interact with and shape the environment in real time, creating a dynamic and immersive gaming experience.

Features

Real-time AI generation of open-world environments

Keyboard inputs directly influence the generated frames

Efficient training and inferencing of large generative models

Interactive video generation at 20 frames per second

Accessible through a browser

Target Audience

The primary target audience includes video game developers, metaverse creators, and companies looking to create real-time interactive experiences using generative AI.